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My research has yielded unexpected results so far. Many researchers seem eager to defend online gaming, and portray online socializing and relationships as equal to non-computer-mediated socializing and relationships. I have had a tough choice with this paper. I have been debating whether I want to take the easier road and argue on the side of researchers that MMORPGs can be healthy, even helpful for socializing, or whether I want to argue what I actually believe, and try to prove that MMORPGs are bad for people and relationships. I have decided that I am going to try to argue what I really think and feel, and try my best to find legitimate evidence to back it up.
To all of you young men, to whom this blog is targeted, I just want to say limit carefully your gaming if you even play at all. I was into video games in junior high. In high school I got busy with other things, and my time spent gaming gradually decreased. Looking back I am glad that I moved away from video games in high school, and learned to interact with people socially. I was really shy when I was younger, and it would have been a lot easier to just play video games. However, overcoming my shyness was something that I worked hard on with the Lord. Becoming more outgoing was a spiritual experience, for which that I am very grateful. Even so, as a missionary, I looked back and regretted the time I spent playing video games that I could have used to develop talents or increase in knowledge.
I want to end with a quote. In his landmark talk to the Aaronic Priesthood, “The Greatest Generation of Missionaries,” Elder Ballard counseled, “[Limit] the amount of time spent playing computer games. How many kills you can make in a minute with a computer game will have zero effect on your capacity to be a good missionary.” He is absolutely right.
Keep up the good work preparing for your missions! They’ll come quickly, so use the time you have to prepare wisely.

This is a serious problem! I am sure you saw this a ton on your mission and even back here in the states. these games are a worldwide problem.
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